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There are several ways the TS4 Mod Hound can help you check mod update & status information.
"Check My Mods" system:
view of "All Tracked Mods":
view of a modder's Public Page:
With the "Check My Mods" scan, the Hound analyzes the files you submit (your Mods folder directly or an LE file), and uses its knowledge base to automatically report on your:
"Check My Mods" system:
All the mod files listed on this site by Modders and Trusted Community Members are part of the Hound's knowledge base. This means that the "Check My Mods" function include and reports on these mods.
When viewing mod info on this site, you can always hover over a status marker for a reminder of what they mean.
Always refer to Modder's notes and official support pages in doubt regarding the status of one of their mods.
The activity feed is a way for you to see changes listed recently for mods.
The "Activity Feed" navigation tab takes you to a Feed page combining the activity of all modders.
Individualized modder's feeds are also visible on each modder's "Public Page".
global Activity Feed:
Activity Feed on modder's Public Page:
An activity feed item is automatically created whenever a modder edits one of the following:
This system is built to make it as fast and convenient as possible for creators to maintain their mod list.
You can make changes via bulk + automated functions reading directly from your files, as well as make changes manually.
Read through the sections below to learn more.
Please use your best judgment as you self moderate!
Of course, our Terms of Use also apply.
We also do NOT allow making listings for mods which are under permanent paywalls.. Permanent paywalls are explicitely against EA's terms with us Modders.
Making an account is easy and private. You don't need to provide any info except your Creator Name.
For everyone's safety, we need to ascertain that nobody is impersonating modders.
Hence, to make an account, you must obtain an access code:
When you sign up, the site will auto-generate private credentials for you to use. You can also use 2-factor authentification if you wish!
The best way to add your mods to the system is to use the "Add Entries From Files" button in the "My Content" dashboard.
adding mods in bulk:
The elements that are filled in bulk / via automation when adding new files to the list are:
Additionally, if you specify a "Mod Index" link in your profile: if you have mods listed for which you did not provide individual link, your "Mod Index" Link will be displayed to your users for these.
Info loaded automatically for file "Lumpinou_RPO_Collection_M0_CoreLibrary_Required.package",
as displayed in the Modder's dashboard:
Your newly auto-added content will be highlighted in yellow (and stay that way until it is ever edited).
Check the Hound's automated work and adjust mod names, status, update notes and links if desired.
Voilà!
NOTE:The Hound will list your file names WITHOUT their version numbers, that is NORMAL! Your actual files are LEFT UNTOUCHED. Do NOT add version numbers or dates to the file names as listed in the table, even if the file has them. For further explanations on why, read the 'What is the "Check My Mods" Scan' section below.
The "My Content" modder's dashboard enables you to list and track Mod Files via bulk-automated operations and manual-individual ones.
For each file, the system can record and display to your mod users:
a row of info tracked, as displayed to mod users:
You can modify your content in bulk or individually.
The elements that can be updated in bulk and/or via automation are:
modifying mod status in bulk:
All elements except filenames can also be modified manually at any time. For further explanations on filenames and why they are locked, read the 'What is the "Check My Mods" Scan' section below.
modifying elements manually:
That depends on whether the patch is Minor or Major.
At patches:
The additional "Patch" section in Modder's dashboard:
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To report mod updates, you can USE THE BULK OPTION "Bulk Update 'Update Date' from File(s)" to save yourself time.
It reads the "last modified" date of your files, automatically detecting which were updated and refreshing your "My Content" table accordingly.
The "Bulk Update 'Update Date' from File(s)" option in Modder's dashboard:
Click the "Mark All Information as Revised for / Current with Latest Patch" Button to:
And that's it!
Your "Public Page" displays your content for your mod users.
view of a modder's Public Page:
Your "Public Page" shows:
Your "Profile" holds your info.
NOTE: Do not share your "Log-In name". It is not public, and is only use for logging in. As such, it should stay PRIVATE.
On your profile page, you can change elements that reflect in the Public Page.
You can change your creator name, mod index if any, profile picture if any is wanted, and public notes if any.
viewing and editing profile, with result shown on Public Page:
The activity feed is a way for mod users to see changes listed recently for mods.
The "Activity Feed" navigation tab takes user to a Feed page combining the activity of all modders.
Individualized modder's feeds are also visible on each modder's "Public Page".
global Activity Feed:
Activity Feed on modder's Public Page:
An activity feed item is automatically created whenever you edit one of the following:
You can delete activities from your feed in the "My Feed" page, accessible from the navigation bar.
managing feed items in "My Feed":
The goal is to generate an optimized list of your recent activity to share it as a report on other platforms (Patreon, etc).
For example, after a patch, once you've listed your patch changes / updates on the Hound, you might want to share a summary of that on other platforms. That's what the 'Generate Activity Announcement' button is for: it generates that summary for you.
The result is copyable as markdown formatted text, which means it'll show bold and italics on discord, patreon, etc.
Generate Activity Announcement:
With the "Check My Mods" scan, the Hound analyzes the files submitted by the user, and uses its knowledge base to report on the user's:
"Check My Mods" system:
All the mod files that you list in "My Content" are part of the Hound's knowledge base. This means that the "Check My Mods" function and reports include and address your files.
In practice: if you've listed your content on TS4 Mod Hound, your mod users can check if they have the latest versions of your mods automatically, by scanning their folder or LE files here. Convenient, no?
There is one important consideration in understanding how the Hound recognizes your files when mod users performing a scan have them.
That consideration is: how the filenames filenames are listed in the system
I have a file called
---> "Lumpinou_RPO_Collection_M09_AdoptionExpansion_v2.982.package".
When I add it to the system via "Add Entry(ies) From File(s)", the Hound automatically extracts the following file name stem:
---> "Lumpinou_RPO_Collection_M09_AdoptionExpansion"
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Notice how the Version number and Extension were NOT included in the filename the Hound stores. Your file names are left untouched, the Hound just stores the stem it needs and discards the rest.
Similarly, the Hound will sniff out "Lumpinou_MoodPackMod_v1.674_July2024.package" and chew on it until it looks right, leaving only "Lumpinou_MoodPackMod". And if my file is "Lumpinou_CuriousInquiries.package", the Hound will chew up only the extension, leaving "Lumpinou_CuriousInquiries"
Once again, your ACTUAL files are left untouched and still have their version numbers and dates.
The Hound's "file name" data is simply NOT a direct 1:1 equivalent to the file's file name.
So what IS it? Well, it is:
The Hound automatically processes your file names and chews on them to its liking.
In the UNLIKELY case it doesn't know how to work with your particular file naming conventions, contact Lumpinou so it can be taught.
The point is to track down Game examples for specific features / TDESC elements.
The Tuning Example Finder:
How it works:
This feature is directly inspired by the "Browse Tuning References" functionality of the late Scumbumbo's "Tuning Browser".
The point is to track down links between mod tuning instances.
The Online Mod Tuning Ref. Browser:
How it works:
(The Hound knows how to chew on XML files, and thanks to Frank's S4tk, can also read directly from your PACKAGE files for this!)
This feature is directly inspired by the "Browse Tuning References" functionality of the late Scumbumbo's "Tuning Browser".
The point is to track down links between EA tuning instances.
The Online Tuning Ref. Browser:
How it works:
The point is to see which of your overrides got changed by an EA patch and need your attention - as well as what package they're in.
The Override Checker:
How it works:
The point is to extract the contents of several package files at once, in bulk.
The Bulk Package Extractor:
How it works:
Access to package contents is powered by Frankk's S4TK.
For all of your tuning building needs, I heartily recommend Lot51's TDESC Builder.
The Basic Buff Maker below is a web port of a personal desktop program I made before Templates were an option in Lot51's builder.
Its purpose was to speed up the creation of buffs & moodlets, especially those that use custom moods from my Mood Pack Mod.
How it works:
It provides a centralized space for mod update information, making it easier for users
to stay updated AND for modders to inform about their content.
Its automated folder check options simplify the life of mod users
while its bulk mod list operations / automation and
broad modder tools support modders.
The Mod Hound is an unofficial platform created by modder Lumpinou and is not affiliated with EA or Maxis.